Dialogue scenes

AI talking character videos, with real scenes

A talking head is one character saying one thing to camera. A drama is two or three characters talking to each other, cut across several shots. ShowMaker Studio is built for the second: each character keeps their face and voice while the scene cuts around them.

How it works

Three steps in ShowMaker.

01

Create the characters

Give each one a character sheet of identity stills, a wardrobe and a voice in Cast. Or import a script and let the cast be extracted for you.

02

Write and shoot the scene

Write the dialogue in the Script, then break it into shots on the Storyboard, or use Multishot panels to cover several shots of the scene in one take.

03

Render the speaking shots

Speaking close-ups go to a model with native audio for lip sync; wides and cutaways go to cheaper models. Check it all in the free animatic first.

Why most talking-character tools stop at one shot

Avatar and talking-head tools are good at a single face speaking a script to camera. That works for an explainer, but a scene needs more. It has a second character who answers, reaction shots, a wide that shows where they are, and a cut on the line that matters.

Once you cut between shots, every shot has to agree with the others. The face, outfit, room and voice all have to match. A clip generator re-invents those from text each time, which is why characters drift between cuts.

Voice has the same problem. If each clip picks its own voice, the person on screen sounds slightly different every time the camera cuts back to them. A conversation only reads as a conversation when both speakers stay themselves for the whole exchange.

How ShowMaker keeps a speaking character the same

Each character is stored once with a character sheet, wardrobe variants and a fixed voice. Shots cite the character as an @reference, so the same face is sent to the video model on every shot, and the same voice speaks every line. Locations work the same way, so the room doesn't change behind them.

Multishot panels go further for dialogue: one render covers several shots of a scene in a single take, cut on the dialogue, so the two characters share one continuous performance. If you need to, you can trim the take and break it back into separate shots.

For shots that don't fit a multishot take, such as an insert of a hand or a cutaway to the door, the Storyboard and Shot Sheet let you add them as their own shots with their own shot size and camera move. They still cite the same characters and location, so they cut in cleanly.

Writing dialogue that renders well

Video models perform short lines better than long speeches. Keep each line to what a character can say in the shot's length, and give the listener something to do. Reactions sell a conversation as much as the line itself.

ShowMaker checks every shot and flags a line that is too long for the shot, or a frame showing something the text never mentioned. Fixing those on paper costs nothing. Fixing them after a render costs another attempt.

Staging matters as much as the words. Decide where each character stands and which way they face before you render, and keep that consistent across the shots of the scene. If a frame comes back with someone facing the wrong way, Shoot with AI redraws it from a plain note and shows the credit cost first.

  • Give each line its own shot where you can
  • Cut to the listener on the line that lands
  • Put the emotion in the delivery tag as well as the words

What it costs

You pay for what you render, and you choose the model per shot. A speaking close-up can go to a premium model with native audio, while an establishing wide goes to a cheaper one. So you don't pay hero-shot prices for B-roll.

The free plan gives you 200 credits with no card, enough to build narrated films from AI stills. For scale: a full 67-second vertical episode with a consistent cast and 8 multishot panels cost under $7 in credits.

Most of that cost goes on attempts. Every time a speaking shot is re-rendered because a line was too long or a character faced the wrong way, you pay again. Approve the script, the stills, the voices and the animatic before rendering. That keeps a dialogue scene close to one attempt per shot.

Questions

What people ask first.

How do I make two AI characters talk to each other?

Create both characters with their own reference stills and voices, write the scene as dialogue, and shoot it as a sequence of shots that cut between them. In ShowMaker, Multishot panels can cover several shots of the conversation in one take, cut on the dialogue.

Is this the same as an AI avatar?

No. An avatar is usually one presenter talking to camera. ShowMaker makes drama scenes: several characters, several shots, a location that stays put, and the same faces and voices across scenes and episodes.

Do the characters' lips move with the words?

Yes, on speaking shots rendered with a video model that has native audio. You choose the model per shot, so lip-synced close-ups and cheaper silent wides can sit in the same scene.

Can I fix a shot where the character is facing the wrong way?

Yes. With Shoot with AI you describe the problem in plain words, such as make her face the camera, and it redraws the frame and writes the motion prompt. It shows the credit cost before you spend.

Can I try it for free?

Yes. The free plan gives 200 credits with no card, and you can watch a narrated animatic of the whole scene, with voices, before rendering any video.

Your first episode
is on us.

Start free with 200 credits: a narrated film from AI stills, no credit card.